
I'd twice spent time with the game before a finished copy was drip-fed to my Xbox One in a downloading marathon that made me wonder if my bandwidth was more baud than megabit. Each experience with the game had been generally positive, but both times I left harboring some nagging doubts. The first time I saw Forza was E3, where a fairly basic demo showcased the game's handling, general presentation, and visual quality. I walked away quite impressed, but I wasn't completely convinced. I had a concern that stemmed from a private demo I'd been given of the game in which I was given a presentation that made me feel like the developers involved had been brainwashed by Xbox marketing folk and turned into their very own pocket sock puppets.Įvery time a feature was mentioned, it was somehow delivered by, unlocked thanks to, facilitated with the technology of, or made exclusively available by the power of … Xbox One. I had questions about the off-roading/cross country aspect of the game, but they weren't answered. The unfortunate lead sock puppet had to stay on script, and not address my observations about how driving a Lamborghini Hurracan across several cornfields and through a couple of fences before rejoining the road unscathed seemed a little incongruous. It was a great example of why marketing people really need to not seed developers with blatantly obvious, disingenuous-sounding marketing lines, and instead give them some guidelines, but afford them some freedom to talk candidly about the game they're making to people whose job it is to report on them. There was also a whiff of marketing sock puppetry in my second encounter with Forza Horizon 2, but fortunately this time it was far less heavy handed. #Forza horizon 2 pc download transfer windows 10.
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